How To Get In The Tower Of Quantum Knowledge
We've already explored the islands and the Sea Depths of Outer Wilds' Giant'south Deep. But before nosotros leave, there's 1 last thing to do.
This guide will walk you through finding the Tower of Breakthrough Trials, navigating all of its floors, and learning the first quantum rule.
Tabular array of contents
- Find the Belfry of Quantum Trials
Tower of Breakthrough Trials
- Seek the wandering arch
- Island Shard
- Observing a quantum object
- The arch and the crystal
- The last one
- The dominion of quantum imaging
- What take nosotros learned? // What's next?
Notice the Tower of Breakthrough Trials
Head to the north pole of Giant's Deep. At that place'due south a permanent and unmoving gigantic tornado in that location. You can't fly through the wall, though. Instead, get close, then head into orbit.
Your goal is to come back downward inside the tornado'south eye. Await for a large darker area in the clouds, correct forth the line between day and night. Information technology might take a couple tries to pull off, but keep at it.
Tower of Quantum Trials
Land on the landing pad, and caput inside. Ignore the pool of h2o for at present, and head up the ramp on the left. Check the sign at the top, and step into the elevator. It will take you all the style to the top — it's a long ride.
Read the sign when y'all land, and step into the hole in the floor.
Seek the wandering arch
When you land, notice the sign for this room (information technology moves around) that tells you to seek the wandering curvation. All you have to do is walk upward to the archway (wherever it is at the moment), simply if yous wait away, it'll motility.
Proceed the arch in sight while you move — you'll take to go upwardly the stairs astern — and step into the hole beneath information technology.
Island Shard
In the adjacent room, pull out your signal locator tuned to quantum fluctuations to identify the rock as the Island Shard. Pace through the hole.
Observing a quantum object
Look for the sign in this room to read: Observing a quantum object; observing an image of a breakthrough object. These are the same.
At that place's another wandering curvation in this room, simply you have to interruption line of sight to accomplish it. Find the arch, and fire your scout launcher nearby. Pull up an epitome on the lookout that shows the arch. Now you tin movement without the arch disappearing. Only don't expect at the sign if yous laissez passer it — that'll pull up your translator instead.
Retrieve your lookout man, and step into the hole.
The arch and the crystal
The next room is just the Island Shard over again, so just drop through the hole.
Find the sign in the adjacent room to read: The arch and the crystal do not naturally meet.
To go out of this room, you'll have to make the arch appear (and stay) to a higher place the gravity crystal. Simply the gravity crystal as well moves.
Find the curvation, and plant your lookout on a wall near it. Frame the image from the spotter so that y'all tin can run across the curvation, but not the wall leading up to it. Put you back to that wall. If you stride forward at all, you'll exist able to see the other three alcoves. That will make the gravity crystal announced behind you, and you lot'll get sucked upward against the wall.
Walk astern up the wall to the curvation, and drib through the hole.
The last 1
The next room is the Island Shard once more — drop through the hole.
Find the sign in this room to read: The is the terminal one (only we made it harder).
There are ii gravity crystals in this room, merely the walls they appear on need three gravity crystals' influence to climb.
- Await back and forth between the walls until the crystals announced on the lesser and centre of the same wall. Left versus right doesn't matter — the influence reaches both sides.
- Fire your watch, and frame its image so that it's only looking at the bottom crystal.
- Walk to the wall, keeping the eye-level crystal in sight. Climb up, and stand up right side by side to the centre crystal.
- Turn yourself toward the edge of the wall, so that all you tin can see is the middle crystal.
- Turn the scout's photographic camera toward the flooring — away from yous — and then that it loses sight of the lesser crystal.
- Plow the photographic camera back around until you can see yourself and the top crystal. If it's non there, turn the camera to the floor and try again.
- Once the scout'southward camera can run into both crystals and you, yous're gratis to walk to the top of the wall.
Yous can see us do all of these steps (and get mildly confused) in the video higher up.
Spin around until you find the wandering curvation, and autumn through the pigsty.
The rule of quantum imaging
Read the script in the last room to larn that you've just been testing the rule of breakthrough imaging.
Drib through the final hole to fall into the water at the base of the tower. Climb out, and head back to your ship.
What have nosotros learned? // What's next?
At that place are iii breakthrough rules you'll learn over the course of the game. You lot just picked up the first — and it'll fill up in on your ship'southward log.
Now that we've done everything on Giant's Deep, it's finally time to head to the Hourglass Twins — starting with the Ember Twin.
Source: https://www.polygon.com/outer-wilds-guide/2019/10/16/20910505/tower-of-quantum-trials-giants-deep-rule-imaging-arch-crystal
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